Playable, but slows down in certain areas with shuttering sound. The game looks mind-blowingly good. Other than that, playable 100%, few issues. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Game plays at a constant 30 FPS at native settings with no texture issues or glitches. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Each different release has an unique md5 checksum. Lowering the internal resolution may give a great boost in speed. The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series.. AA does not work at all. EFB was set to texture and fast, the default setting. Otherwise flawless, and this game scales and runs beautifully. I believe there is also there Player's Choice discs. Search Google Remember to modify GameSettings ini file to enable HLE DSP use for this game. Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Tested on DX11 and OpenGL. Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. I'm trying to get Wind Waker to work on my pc, preferably as HD as possible using a 12 year old game. This title has been tested on the environments listed below: Compatibility can be assumed to align with the indicated revisions. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Many settings do not affect the framerate at all. Most (>95%) areas playable at full speed with 2x resolution. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. EFB Copies set to Texture and Texture slider set to fast. Have to use HLE for sound not to be choppy, but sounds great. Es war vor langer Zeit in einem weit entfernten Königreich, von dem man sagte, die Kräfte der Götter würden in ihm ruhen. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). Cannot see anything when in game. Rarely drops below 25, otherwise a very consistent 30FPS. Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS. I have tried many setings but you can check my current one in the videos description. Fixed by 5.0-9638 and 5.0-9735. EFB Copies Texture and Disable External Frame Buffer. Playable. Played the game for some hours now and only had one random crash. Perfect 30FPS at all times. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1. Sound becomes de-sync'd in some cutscenes. Sound/BGM is fine with HLE. Played the game at native resolution on this cheap laptop. The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS. New user, long time Dolphin user here with a bit of a problem regarding a certain AR code. 2x AA is the best option for this game, although higher AA settings did not affect performance. Speed up disk transfer rate also improves load times. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). Anisotropic filtering gave a slight slowdown with no visual difference. Serious problems with the HLE DSP (Here, the game are mute). I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. Perfect performance across the board -- no slowdowns whatsoever. Smoke glitch still there, not game breaking in the least. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Muchos seguidores de Zelda sospecharon que esta formaba parte de un nuevo juego que Nintendo estaba desarrollando en ese instante, sin embargo, la compañía rechazó los rumores; en 2001 se dio a conocer The Wind Waker de forma oficial a la audiencia, aunque su debut causó controversia debido al diseño caricaturesco de sus gráficos, en comparación a las anteriores entregas de la serie. Occasionally freezes after cutscenes. It dose not always complete prefetching couse it works only 1 out of 10 tries. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf. Wiki configurations. The Legend of Zelda: The Wind Waker HD is a 2013 action-adventure game for the Wii U, developed and published by Nintendo.It is a remastered version of the 2002 GameCube game The Legend of Zelda: The Wind Waker. No sound issues. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. Also, Lenzo would not accept the third picture in his sidequest no matter what. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. Limiting FPS to 65 / Audio. Use AR code above to disable heat effect glitch. Dual Core is a huge plus. Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Durch diese dunklen Mächte wurde das Königreich in die Finsternis gestürzt. Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. The game is set on a group of islands in a vast sea—a first for the series. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. Playable Smooth game play and few graphical glitches. Runs at 30FPS constant, fully playable. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. At higher resolutions, the game bogs down everywhere. Smoke glitch still there, not game breaking in the least. Das ist eine der vielen Sagen und Legenden, die sich die Menschen überliefern. PS I'm still in the beginning when i typed this if any altercations should arise will update. It's like playing on a GameCube but better! At least the NA code causes a misalignment with the display of the magic bar and it's outline until it has been upgraded. Fully playable. Debug Symbol Files. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. Visually its significantly better than on GC with all the graphics options maxed out. The game crash before some animations. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack. General graphics settings: D3D9,1920x1080,force 16:9. The game can briefly freeze when snapping photos. When drawn correct, the sea's effects fade to a deep blue further away from Link. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings, 100% speed. About 20-30FPS usually playable. Lots of bugs. This is normal for a 4:3 native game. I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. (Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Rare sound artifacts. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE, Almost perfect, except for a lot of missing audio. About 20-30FPS usually playable. Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added. EFB Copies Texture and Disable External Frame Buffer. The blur can be disabled using Action Replay codes shipped with Dolphin. Fixed by 5.0-9638 and 5.0-9735. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. No bugfixes applied. Advanced: Check Enable Progressive Scan and Widescreen Hack. Sound occasionally turns off except for link's footstep sfx. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. The Legend of Zelda: The Wind Waker es el decimo segundo videojuego de la saga The Legend of Zelda y el primero para la Nintendo GameCube. Heat glitches occur, but can be worked around with the "free camera" hack. From Zelda Wiki, the Zelda encyclopedia. AA does not work at all. Fraps takes a tremendous chunk out of performance. It dose not always complete prefetching couse it works only 1 out of 10 tries. Se lanzó en Wii U el 4 de Octubre de 2013. Many settings do not affect the framerate at all. So far so good. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards.
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