Fixed Blizzard Castbar being disabled when Unitframe module was disabled. Added a search filter for Mythic Keystone to LibItemSearch. Added Legionfall War Supplies to Currencies datatext. [Nameplate] Keep Player nameplate from fading out. Added warning popup with information about nameplates getting reset with patch 8.1.5. Fixed issue which caused enemy nameplates to break after having targeted a friendly unit in an instance and have the classbar appear above that nameplate. Should do a less hide now. Just click on your Battle.tag to add/edit the status message. Added custom backdrop for ClassBars on UnitFrames. Fixed issue with tooltip compare being activated when it should not (#471). Added possibility of hooking into style filter conditions. If no role is selected then it will ignore this trigger and try to activate. [Nameplate] Added an option to toggle the Nameplates from fading in when shown. ElvUI Datatext now has a Custom Label option. Fixed visibility of raid frames in the installer for the healer layout. Added Island Expedition progress to the BfA Mission Datatext. Added font outline option for the Threat Bar. (Thanks @mcc), Added Fade Chat Toggles option which can prevent the toggle buttons from disappearing with the chat. Changed the name format used for the ElvUI nameplates. Fixed error: Nameplates attempt to access forbidden object from code tainted by an AddOn. Added some additional spells to the RaidDebuffs and RaidBuffsElvUI filters for M+ dungeons. Added Battle of Dazar'alor raid and M+ Season 2 affix debuffs to the RaidDebuffs filter. Skinned the "Unspent Talent Point" alert and positioned it near the top of the screen. Display an icon on Bag icons for corrupted items. Added movement speed datatext. Nameplate NPC Title Text will now show the glow color on mouseover when it's the only thing shown on the nameplate (health and name disabled with show npc titles turned on). (#518), Added Power Prediction on UnitFrames. donde se explica qué es, cómo … It uses skinning from Azilroka. (Thank you critklepka for helping debug the Mac scale issue). Options Logo was animating a little too much, someone gave it too much candy. Quartz is an entirely new cast bar, designed to give you better visibility and clarity when casting your … Fixed issue which caused the Color Picker default color button to be disabled when it should still be active. Attempted to correct Power Prediction not anchoring correctly on Additional Power. When setting Smart Aura Position, then the "Attach To" setting will automatically be set for the respective aura type, and then the selection box will be disabled. Fixed issue which caused "Fluid Position" option for Player unitframe to go missing. Tweaked and updated some of the Cutaway lib again (it now uses clipped textures, so it wont overflow). Updated Communities, PVP & Tooltip skins. Fixed an issue which caused clicking problems in the middle of the screen. [Unitframe] Replaced the Combat Fade code on the Player frame, with the same code we now use to fade the Player nameplate. Fixed issue which prevented the "new item" glow from hiding on items in bag 0 when closing bags. This was very noticable with effective updates enabled. Updated various parts of Bag, Bag Sort, and Bag Bar code. Reworked how ElvUI unsnaps textures, textures will be unsnapped globally now. Moved datatext gold format option into the "Currencies" tab. We apologize for the inconvenience. Removed "Hide In Instance" option for chat bubbles. Open \_retail_\Interface\AddOns\ElvUI_WindTools\Modules\Item\ExtraItemBar.lua. Both are disabled by default. Moving the General chat tab should no longer cause any errors and the General tab should snap back to position. Fixed rare error in nameplates when changing target. [Unitframe] Cleaned some of the Castbar code, as we believe this is part of the reason for the Unitframes to cause additional lags. (#30). Tooltips hopping around like rabbits from one location to another on some datatexts, we fed them some carrot and now they behave. This is an opt-in method that is less recommended but might solve issues where the update isn't received correctly otherwise. Fixed a few font elements on Blizzard panels that were not getting replaced with chosen ElvUI font. Attempted to fix a taint with opening Spellbook in combat, Shut off the NewPlayerExperience because it conflicts with ActionBars, Small update for Missions and Follower skins (Classhall). Fixed issue with chat editbox position when backdrop was enabled/disabled. (a userdata value)". Sometimes when adjusting the aura settings for a unit it would bug and not actually update the positioning (mainly targettarget). [Nameplate] Health Prediction defaulted to off except for Player. Added "Desaturate On Cooldown" option to action bars. Fixed the level line on ToolTips in some languages. Added automatic handling of "Attach To" setting on unitframe auras. Added option to change the position of the Keybind & Stack Text on the ActionBars. Added new scale options. This means if you use a Plugin but it is disabled, when you export your profile the settings from that plugin are, Worked out a couple more weird things with, Cutaway works correctly on Vertical Orientation Health Unitframes. UI: You can once again move Blizzard's Player Alt Power Bar with our movers. Backdrop on the Microbar was a little off, that is sorted. For Hunters specifically, the default interface lacks multiple important timers, including an Auto Shot timer, a cast bar for Aimed Shot, a cast bar for Multi-Shot, and a melee swing timer. Fixed error when you disable a Custom Text. Fixed AP calculation in bags for Korean and Chinese clients. Corrected skinned Chat Bubble Backdrop level. Quest reward will show percent of level, also the EXP Bar will show Quest XP if enabled. [Nameplate: Style Filter] Added trigger if the unit is Focused (or not). SetNamePlateSelfSize error was removed from the code. New Nameplate Style Filter Unit Conditions: "Not Pet": Activated when the unit is not the player's pet. Added the ability to show Toy ID when Tooltips have the Spell ID setting enabled. (#709). Fixed issue (#282) which prevented some Style Filter actions from taking affect. E:ShortValue will now floor values below 1000. Fixed Class Color Mention in emotes. Unitframes and Datatexts were sometimes failing to display their text, hopefully this is corrected now! Fixed (hopefully) a Smart Aura Position setting issue which would cause the Buffs and Debuffs on Unitframes to cause a SetPoint error. Fixed rare issue where UIScale had been stored as 0 and would cause the UI to explode. Added new UnitFrame Glow settings located under `UnitFrame -> General -> Frame Glow`. Actionbar Buttons can be sized unproportionally now by unchecking the Keep Size Ratio option. More N'zoth eyes on the Inspect frame items. Let tag [name:title] fall back to [name] when phased. Gold format Short (Whole Numbers Spaced) error, Swapped the layout of Available Tags listing for readability, Power Shortvalue will follow the same rules by hiding if 0, Bag Item Info option to change Anima text style, ActionBar Masque settings were not letting you toggle text, Hotkey Range Color when using text range coloring, Text settings for Action Bars: Hotkey, Macro, Count, Stance and Pet buttons were not properly hidden, Enveloping Breathing (Monk) to Aura Watch, Charged Combo Point (Rogue) on UnitFrames and NamePlates, Show Max Currency setting for Currency Datatext, Condensed (Spaced) and Short (Whole Numbers Spaced) format options added to Gold Datatext. Added Traditional Chinese number prefix. Added a skin option to remove the Parchment from some skins. Updated Phase Indicator to show Chromie Champions and Sharding players. Available Tags is now available in the Options. It is small and it is fragile and it is the only thing in the world worth having. [Nameplate] Fixed issue which prevented the Quest Icon from showing in some cases. With this release we have changed how we handle UI scale in ElvUI. [Nameplate + Style Filter] Adding Name Only (with Show Title). Added an option to play a sound if you select a unit and/or if you receive a battle resurrect. Simplified skinning of chat bubbles with new API. Creativity feature added by allowing you to create and customize. MAJOR: Added a new aura filtering system to NamePlates and UnitFrames. Added callback system for ElvUI modules in order to preserve stack trace when an error occurs. Added Drag&Drop support to AceConfig buttons for our new aura filtering system. Fixed issue which could cause the clickable area on nameplates to use an incorrect size. Fixed error in the Spellbook relating to our Vehicle Button on the minimap and position of the Minimap (#434). Fixed a texture issue on the Talent skin (#566). report. [Nameplate: Style Filter] Fixed Health Color not working correctly in combat. Added skin for RaidProfiles New Profile Popup. Added Class Color option for Target Class Bar, Player Class Bar, and Nameplate Power Bars. 'name:medium:translit'. Wago has ElvUI profiles of people who set … En esta sección iremos incluyendo algunos de los Add-ons más utilizados para que los descarguen. Fixed issue which caused the MicroBar position to be misplaced during combat. Fixed issue with healer icon position when portrait is enabled on nameplates. Added two buttons to Quick Toggle Blizzard Skins, in the skin section of config. Until then you need to use Raid-Pet Frames if you need to see vehicles (Malygos, Ulduar etc.). Added Below and Above (Inside) options for chat editbox (Thanks @Cistara). Fixed a tiny visual glitch with the DropDown in the Communities frame. All Individual UnitFrames were given Detached Power Bar setting. They now utilize the oUF framework like our UnitFrames. (Note: NonTarget is used to replace the NonTarget Alpha option and Target is used to replace the Target Scale option. Fixed issue which prevented a dropdown from being shown in the world map. [Style Filter] Cleaned a decent amount of the trigger condition check code with the help of @wing5wong. Reversed Font Explosion Feature on CN, TW, and KR clients. World Quest Alert Frame will be skinned properly again. Added BFA Mission Datatext (Thanks @AcidWeb). Fixed Actionbar Masque enabled error "attempt to index field 'pushed' (a nil value)". Added option in our media section to select the 'Font Outline'. Removed some of the excessive options in Buff Indicator which were overrides which were left over from the old code. portions of the Software. You can select which classes and specs this filter should activate for. upload to the tukui.org or github website. Fixed issue which prevented Datatext text being displayed on first game load in. Fixed an issue which caused the cooldown module to error: `Font not set` (#548). Added scale option for the smaller world map. Added new skin for AzeriteEssenceUI. Reworked the Microbar mouseover handler. Fixed a frame level issue with nameplates which caused them to bleed into each other when overlapped. Moved the options for the Talking Head to the skin section. Added options for Combat Icon on the player unitframe. (#148), Scaled the Skip frame on the cinematic screen. Ungoofed the Nameplate Thin Border option (under. ElvUI_DTBars2 is now depreciated and forced off. Updated our DebugTools code to work with the new 7.2.5 changes. Fixed an issue which would carry over Quest Icons on Nameplates to one without a quest. Added spacing option for classbar on unitframes. Quest Icons code was slightly updated to improve locales and pick the correct icon to use, so now it might work on other languages better. Aura Highlight: This actually works again too. What VuhDo can do: 1. Updated the Chat module & Guild and Friends DataText to use the new API blizzard switched too, with a few minor bug fixes. [Config] Made the Enable Checkboxes in the config colorful, so that they're easier to spot, plus it looks really cool, imo. Let Swapped Alt Power work on all Alt Power types not just raid type ones. A wild error appeared with [name:health] tag which is resolved now. Changed UIScale information popup so it will continue to pop up until an action has been taken. Config button borders werent updating when changing border color. Fixed minor positioning issue with role indicator on unitframes. General section of Units in Unitframe settings are less of a mess. Updated Module Copy to handle some new cases. Do not modify the name of this addon, including the addon folders. Raid Debuffs has unlearned never-appear-unintentionally! Fixed (hopefully, take two) the issue which caused the nameplate tags to sometimes be incorrect. Moved "Reset Filter" button in the Filters section and added requirement of an additional click to execute. These options can be found in the "General Options -> Fonts" section. Applied Actionbar transparency option on PetBar and StanceBar. Fixed some tooltip taints brought on by patch 7.2.5 changes. [Actionbar] Fixed Stance Bar Keybinding Text not appearing correctly. Added a Panel Snapping option, which allows you to toggle the snapping into panels. Added button size and spacing options to the Micro Bar. Don't allow certain DataTexts not be toggled in combat because of Blizzard restriction. Fixed issue with AP calculation in bag. Added an option for a detailed report for Vendor Grey Items. Bag Bar: Fixed Right Click on a bag erroring out when Bags module was disabled. [Chat] Added options to Desaturate, Pin to Tab Panel, or Hide Voice Buttons. Fixed issue preventing you from inviting people on remote chat in Guild datatext. Added Veiled Argunite to Currencies datatext. Fixed issue on pet bar which may have caused the "auto cast" markers to show in the wrong pet spells. Added skin support for Objective Tracker timer bars. Added spacing option to unitframe Aura Bars. :), Added new "Unified Font Sizes" setting for "Replace Blizzard Fonts" (on by default). Fixed spell ID for Consuming Hunger in the RaidDebuffs filter. (#541). Fixed Minimap Ping & Blizzard Tracking Menu to show in combat (right and middle is still ignored in combat). Fixed Cutaway feature error on nameplates. Style Filter border color action now applies to the Power Bar border as well. and S:RegisterSkin has returned as the preferred method for registering a skin. Fixed another case when C-Stack errors could occur from the Toolkit. Updated Trinket Spells for Trinket element. Added option to move the Resurrect Icon on the party/raid/raid40 frames. Fixed Pet Battle Nameplates, they weren't properly updating Health Bars. Supressed the error when you dont have Pawn updated yet, go update it if you use it! Fixed Selection Player Color sometimes being incorrect. The eyeball for group finder was still hiding. (Rubgrsch), Added a "Fluid Position" option to Smart Aura Position settings. Quest Most Expensive Item icon is behaving now. (#981). Added classification triggers to nameplate style filters. Adjusting the classbar position on nameplates while targeting something throws an error related to the new nameplate restriction (but works after retargeting). Example: "/ec unitframe,player,portrait". Implemented a work around for the Quest Objective Tracker Icon being unusable sometimes in combat. Fixed issue which caused the Blizzard PartyMemberBackground frame to show up when it should not. Works only in the Open World. DataTexts have a better options now to allow customizing even further, we will add new options here over time. There is nothing we can do about that. (#1776). Added Kin's Forging Strike to Raid Debuffs (for normal+ raids). Adjusted all the Power and Classbar backdrop colors to be a little more vivid. Credit: Dharwin & Rubgrsch. We added a mover and the new settings can be found in the Actionbar configuration. The friendly nameplates in dungeons and raids are currently broken. Drain Soul has 5 ticks (not 6 ticks btw). Gender display option in tooltip had space on the wrong side. :o, Improved the tooltip item level code, it should be far more accurate now! Updated `Setup Chat` part of installer to enable class colors in all channels and communities. Added Top and Bottom for Custom Text on ActionBars. Added `Dispellable` to Nameplate Friendly NPC Buffs and Nameplate Enemy Player Debuffs list by default. [Nameplate: Style Filter] Made Name Color and Alpha action work again. Fixed AP calculation for items with very high values for Asian clients. Corrected a Style Filter error, also let entering and leaving combat trigger filters correctly (regardless of unit threat). Added color options for Debuff Highlighting. Fixed error trying to copy settings between nameplate units (#305). More info here: Added a "Size Override" option for individual spells in the Buff Indicator filters. Added "Match SpellID Only" option to individual RaidDebuff Indicator modules.
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